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PLAY//rewards

Rewards

STRUCTURE ONLY · NOT IMPLEMENTED YET

Every completed draw grants a reward — there is no losing result. The server commits the result before any animation plays.

WHAT THIS SCREEN WILL SHOW

  • Available-draw state per reward entitlement, or a clearly labeled "waiting for stock" state that is never lost.
  • A wheel animation that plays toward a result already committed server-side — animation never determines the outcome.
  • Restrictions, approximate value, eligibility, and expiry shown before or with the claim, not after.
  • Claim history with fulfillment status, including an honest "needs manual fulfillment" state with an expected response channel — never a promised, unverified delivery time.
  • A guarantee, enforced server-side, that the same perk is never assigned to the same player twice.